Load & Environment

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Overview

Regions of large amounts of emotional stress draw in more Load, resulting in the area becoming more Load dense.
(For conceptualization, regions have their own virtual Chambers scaling consistently with land size. Emotional stress causes the virtual Chambers to expand, allowing natural diffusion to cause the area to be dense. These virtual Chambers can be stretched if a Specialist with massive Chambers brings in an abundance of load into the region.)

Overaccumulation or scarcity of Load can transform the region into something unnatural, like it was never intended to interact with our world.

Dead-Zones

In strange circumstances, there are a few cases of Load being completely and permanently absent in specific areas of the world. Bubbles that forcibly expel Load out or away. Areas with this trait are designated as Dead-Zones, with its virtual Chambers collapsed completely outward. They do not spread and remain stagnant. These points are often used as strategic vantages for strongholds, as the lack of Load puts Specialists at a crippling disadvantage, evening the battlefield for regular soldiers. Specialists entering these areas have their Load forcibly diffused back into the atmosphere and their Load Applications disabled until leaving. It also has a unique characteristic of being unable to be Overburdened.

Dead-Zones are often marked as the creation site of a Loaded Heirloom.

Overburdened

In the opposite spectrum, there are areas that are abnormally dense with Load, with its virtual chambers expanded beyond normal capacity. These areas are designated as Overburdened. Land becomes permanently or temporarily Overburdened in areas that serve as a point of immense conflict for an extended period of time, usually caused by a battle lasting years. Land can be temporarily Overburdened in battlefield settings in rare circumstances. This phenomenon occurs on several factors, intensity and length of a battle, or the presence of many Specialists.

Exceptionally powerful Specialists performing in battle can cause the point to be Overburdened, due to their excess Load brought from different areas diffusing outward. Historic war fields and landmarks are tainted, being permanently Overburdened. They are also used as strategic vantage points.

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